dune-grid
3.0-git
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Iterator over all element neighbors. More...
#include <dune/grid/identitygrid/identitygridentity.hh>
Public Types | |
typedef Dune::Intersection< const GridImp, Dune::IdentityGridLeafIntersection< GridImp > > | Intersection |
Public Member Functions | |
IdentityGridLeafIntersectionIterator () | |
IdentityGridLeafIntersectionIterator (const GridImp *identityGrid, const HostLeafIntersectionIterator &hostIterator) | |
bool | equals (const IdentityGridLeafIntersectionIterator &other) const |
equality More... | |
void | increment () |
prefix increment More... | |
Intersection | dereference () const |
dereferencing More... | |
Iterator over all element neighbors.
Mesh entities of codimension 0 ("elements") allow to visit all neighbors, where a neighbor is an entity of codimension 0 which has a common entity of codimension 1 These neighbors are accessed via a IntersectionIterator. This allows the implement non-matching meshes. The number of neighbors may be different from the number of an element!
typedef Dune::Intersection<const GridImp, Dune::IdentityGridLeafIntersection<GridImp> > Dune::IdentityGridLeafIntersectionIterator< GridImp >::Intersection |
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dereferencing
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equality
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prefix increment