Go to the documentation of this file. 1 #ifndef DUNE_ALUGRID_TRANSFORMATION_HH
2 #define DUNE_ALUGRID_TRANSFORMATION_HH
4 #include <dune/common/fvector.hh>
5 #include <dune/common/fmatrix.hh>
10 template<
class ctype,
int dimw >
16 typedef FieldMatrix< ctype, dimension, dimension >
WorldMatrix;
46 #endif // #ifndef DUNE_ALUGRID_TRANSFORMATION_HH
WorldVector evaluateInverse(const WorldVector &y) const
Definition: transformation.hh:30
Definition: transformation.hh:11
FieldMatrix< ctype, dimension, dimension > WorldMatrix
Definition: transformation.hh:16
static const int dimension
Definition: transformation.hh:13
WorldVector evaluate(const WorldVector &x) const
Definition: transformation.hh:23
FieldVector< ctype, dimension > WorldVector
Definition: transformation.hh:15
ALUGridTransformation(const WorldMatrix &matrix, const WorldVector &shift)
Definition: transformation.hh:18
Definition: alu3dinclude.hh:79