dune-alugrid 3.0.0
Dune::ALU3dGrid< dim, dimworld, elType, Comm > Member List

This is the complete list of members for Dune::ALU3dGrid< dim, dimworld, elType, Comm >, including all inherited members.

accessLevelIndexSet(int level) constDune::ALU3dGrid< dim, dimworld, elType, Comm >inline
adapt()Dune::ALU3dGrid< dim, dimworld, elType, Comm >
adapt(AdaptDataHandleInterface< GridImp, DataHandle > &handle)Dune::ALU3dGrid< dim, dimworld, elType, Comm >inline
ALU3dGrid(const std::string &macroTriangFilename, const MPICommunicatorType mpiComm, const DuneBoundaryProjectionType *bndPrj, const DuneBoundaryProjectionVector *bndVec, const ALUGridRefinementType refinementType)Dune::ALU3dGrid< dim, dimworld, elType, Comm >inline
ALU3dGrid(const ThisType &)Dune::ALU3dGrid< dim, dimworld, elType, Comm >protected
ALUGridBoundaryProjectionType typedefDune::ALU3dGrid< dim, dimworld, elType, Comm >protected
ALUGridVertexProjectionType typedefDune::ALU3dGrid< dim, dimworld, elType, Comm >
backup(std::ostream &, const ALU3DSPACE MacroFileHeader::Format format) constDune::ALU3dGrid< dim, dimworld, elType, Comm >
bndPrj_Dune::ALU3dGrid< dim, dimworld, elType, Comm >protected
bndVec_Dune::ALU3dGrid< dim, dimworld, elType, Comm >protected
boundaryProjection(const int segmentIndex) constDune::ALU3dGrid< dim, dimworld, elType, Comm >inlineprotected
calcExtras()Dune::ALU3dGrid< dim, dimworld, elType, Comm >protected
calcMaxLevel()Dune::ALU3dGrid< dim, dimworld, elType, Comm >protected
checkMacroGrid()Dune::ALU3dGrid< dim, dimworld, elType, Comm >protected
checkMacroGridFile(const std::string filename)Dune::ALU3dGrid< dim, dimworld, elType, Comm >protected
clearIsNewMarkers()Dune::ALU3dGrid< dim, dimworld, elType, Comm >protected
coarsenMarked_Dune::ALU3dGrid< dim, dimworld, elType, Comm >mutableprotected
CollectiveCommunication typedefDune::ALU3dGrid< dim, dimworld, elType, Comm >
comm() constDune::ALU3dGrid< dim, dimworld, elType, Comm >inline
communicate(CommDataHandleIF< DataHandle, Data > &data, InterfaceType iftype, CommunicationDirection dir, int level) constDune::ALU3dGrid< dim, dimworld, elType, Comm >inline
communicate(CommDataHandleIF< DataHandle, Data > &data, InterfaceType iftype, CommunicationDirection dir) constDune::ALU3dGrid< dim, dimworld, elType, Comm >inline
Communications typedefDune::ALU3dGrid< dim, dimworld, elType, Comm >
communications() constDune::ALU3dGrid< dim, dimworld, elType, Comm >inlineprotected
communications_Dune::ALU3dGrid< dim, dimworld, elType, Comm >protected
completeGrid()Dune::ALU3dGrid< dim, dimworld, elType, Comm >inlinevirtual
conformingRefinement() constDune::ALU3dGrid< dim, dimworld, elType, Comm >inline
createALUGrid(const std::string &macroName)Dune::ALU3dGrid< dim, dimworld, elType, Comm >inlinevirtual
createALUGrid(std::istream &stream)Dune::ALU3dGrid< dim, dimworld, elType, Comm >inlinevirtual
createLevelIndexSet(int level) constDune::ALU3dGrid< dim, dimworld, elType, Comm >inlineprotected
defaultCommunicator()Dune::ALU3dGrid< dim, dimworld, elType, Comm >inlinestatic
dimensionDune::ALU3dGrid< dim, dimworld, elType, Comm >static
dimensionworldDune::ALU3dGrid< dim, dimworld, elType, Comm >static
DuneBoundaryProjectionType typedefDune::ALU3dGrid< dim, dimworld, elType, Comm >
DuneBoundaryProjectionVector typedefDune::ALU3dGrid< dim, dimworld, elType, Comm >
elementTypeDune::ALU3dGrid< dim, dimworld, elType, Comm >static
entity(const EntitySeed &seed) constDune::ALU3dGrid< dim, dimworld, elType, Comm >inline
entityPointer(const EntitySeed &seed) constDune::ALU3dGrid< dim, dimworld, elType, Comm >inline
finalizeGridCreation()Dune::ALU3dGrid< dim, dimworld, elType, Comm >inlineprotected
GatherScatterType typedefDune::ALU3dGrid< dim, dimworld, elType, Comm >protected
GeometryObject typedefDune::ALU3dGrid< dim, dimworld, elType, Comm >protected
geomTypes(int codim) constDune::ALU3dGrid< dim, dimworld, elType, Comm >inline
geomTypes_Dune::ALU3dGrid< dim, dimworld, elType, Comm >protected
getBuilder() constDune::ALU3dGrid< dim, dimworld, elType, Comm >inlinevirtual
getEdgeList(int level) constDune::ALU3dGrid< dim, dimworld, elType, Comm >inline
getGhostLeafList(int codim) constDune::ALU3dGrid< dim, dimworld, elType, Comm >inline
getGhostLevelList(int codim, int level) constDune::ALU3dGrid< dim, dimworld, elType, Comm >inline
getLeafVertexList() constDune::ALU3dGrid< dim, dimworld, elType, Comm >inline
getLevelOfLeafVertex(const typename ALU3dImplTraits< elType, Comm >::VertexType &vertex) constDune::ALU3dGrid< dim, dimworld, elType, Comm >inline
getMark(const typename Traits::template Codim< 0 >::Entity &e) constDune::ALU3dGrid< dim, dimworld, elType, Comm >inline
getRealIntersection(const IntersectionType &intersection)Dune::ALU3dGrid< dim, dimworld, elType, Comm >inlinestatic
getVertexList(int level) constDune::ALU3dGrid< dim, dimworld, elType, Comm >inline
ghostCellsEnabled() constDune::ALU3dGrid< dim, dimworld, elType, Comm >inline
ghostLeafList_Dune::ALU3dGrid< dim, dimworld, elType, Comm >mutableprotected
ghostLevelList_Dune::ALU3dGrid< dim, dimworld, elType, Comm >mutableprotected
ghostSize(int level, int codim) constDune::ALU3dGrid< dim, dimworld, elType, Comm >
ghostSize(int codim) constDune::ALU3dGrid< dim, dimworld, elType, Comm >
GitterImplType typedefDune::ALU3dGrid< dim, dimworld, elType, Comm >protected
global_size(int cd) constDune::ALU3dGrid< dim, dimworld, elType, Comm >inline
globalIdSet() constDune::ALU3dGrid< dim, dimworld, elType, Comm >inline
GlobalIdSet typedefDune::ALU3dGrid< dim, dimworld, elType, Comm >
globalIdSet_Dune::ALU3dGrid< dim, dimworld, elType, Comm >mutableprotected
GlobalIdSetImp typedefDune::ALU3dGrid< dim, dimworld, elType, Comm >protected
globalRefine(int refCount)Dune::ALU3dGrid< dim, dimworld, elType, Comm >
globalRefine(int refCount, AdaptDataHandleInterface< GridImp, DataHandle > &handle)Dune::ALU3dGrid< dim, dimworld, elType, Comm >inline
GridFamily typedefDune::ALU3dGrid< dim, dimworld, elType, Comm >
hierarchicIndexSet() constDune::ALU3dGrid< dim, dimworld, elType, Comm >inline
HierarchicIndexSet typedefDune::ALU3dGrid< dim, dimworld, elType, Comm >
HierarchicIteratorImp typedefDune::ALU3dGrid< dim, dimworld, elType, Comm >protected
hierSetSize(int cd) constDune::ALU3dGrid< dim, dimworld, elType, Comm >inline
hIndexSet_Dune::ALU3dGrid< dim, dimworld, elType, Comm >protected
ileafbegin(const typename Traits::template Codim< 0 >::Entity &entity) constDune::ALU3dGrid< dim, dimworld, elType, Comm >inline
ileafend(const typename Traits::template Codim< 0 >::Entity &entity) constDune::ALU3dGrid< dim, dimworld, elType, Comm >inline
ilevelbegin(const typename Traits::template Codim< 0 >::Entity &entity) constDune::ALU3dGrid< dim, dimworld, elType, Comm >inline
ilevelend(const typename Traits::template Codim< 0 >::Entity &entity) constDune::ALU3dGrid< dim, dimworld, elType, Comm >inline
InStreamType typedefDune::ALU3dGrid< dim, dimworld, elType, Comm >
IntersectionIteratorImp typedefDune::ALU3dGrid< dim, dimworld, elType, Comm >
lbegin(int level) constDune::ALU3dGrid< dim, dimworld, elType, Comm >inline
lbegin(int level) constDune::ALU3dGrid< dim, dimworld, elType, Comm >inline
leafbegin() constDune::ALU3dGrid< dim, dimworld, elType, Comm >inline
leafbegin() constDune::ALU3dGrid< dim, dimworld, elType, Comm >inline
LeafCommunication typedefDune::ALU3dGrid< dim, dimworld, elType, Comm >
leafend() constDune::ALU3dGrid< dim, dimworld, elType, Comm >inline
leafend() constDune::ALU3dGrid< dim, dimworld, elType, Comm >inline
LeafGridView typedefDune::ALU3dGrid< dim, dimworld, elType, Comm >
leafIndexSet() constDune::ALU3dGrid< dim, dimworld, elType, Comm >
leafIndexSet_Dune::ALU3dGrid< dim, dimworld, elType, Comm >mutableprotected
LeafIndexSetImp typedefDune::ALU3dGrid< dim, dimworld, elType, Comm >
LeafIntersectionIteratorImp typedefDune::ALU3dGrid< dim, dimworld, elType, Comm >
LeafIterator typedefDune::ALU3dGrid< dim, dimworld, elType, Comm >protected
LeafIteratorImp typedefDune::ALU3dGrid< dim, dimworld, elType, Comm >protected
LeafIteratorType typedefDune::ALU3dGrid< dim, dimworld, elType, Comm >protected
leafVertexList_Dune::ALU3dGrid< dim, dimworld, elType, Comm >mutableprotected
LeafVertexListType typedefDune::ALU3dGrid< dim, dimworld, elType, Comm >protected
LefInterItWrapperType typedefDune::ALU3dGrid< dim, dimworld, elType, Comm >
lend(int level) constDune::ALU3dGrid< dim, dimworld, elType, Comm >inline
lend(int level) constDune::ALU3dGrid< dim, dimworld, elType, Comm >inline
LevelCommunication typedefDune::ALU3dGrid< dim, dimworld, elType, Comm >
levelEdgeList_Dune::ALU3dGrid< dim, dimworld, elType, Comm >mutableprotected
LevelGridView typedefDune::ALU3dGrid< dim, dimworld, elType, Comm >
levelIndexSet(int level) constDune::ALU3dGrid< dim, dimworld, elType, Comm >inline
LevelIndexSetImp typedefDune::ALU3dGrid< dim, dimworld, elType, Comm >
levelIndexVec_Dune::ALU3dGrid< dim, dimworld, elType, Comm >mutableprotected
LevelIntersectionIteratorImp typedefDune::ALU3dGrid< dim, dimworld, elType, Comm >
loadBalance(GatherScatterType *lbData)Dune::ALU3dGrid< dim, dimworld, elType, Comm >inlineprotected
loadBalance()Dune::ALU3dGrid< dim, dimworld, elType, Comm >inline
loadBalance(CommDataHandleIF< DataHandleImpl, Data > &dataHandleIF)Dune::ALU3dGrid< dim, dimworld, elType, Comm >inline
loadBalance(LBWeights &weights, CommDataHandleIF< DataHandleImpl, Data > &dataHandleIF)Dune::ALU3dGrid< dim, dimworld, elType, Comm >inline
loadBalance(LBWeights &weights)Dune::ALU3dGrid< dim, dimworld, elType, Comm >inline
LocalIdSet typedefDune::ALU3dGrid< dim, dimworld, elType, Comm >
localIdSet() constDune::ALU3dGrid< dim, dimworld, elType, Comm >inline
localIdSet_Dune::ALU3dGrid< dim, dimworld, elType, Comm >protected
LocalIdSetImp typedefDune::ALU3dGrid< dim, dimworld, elType, Comm >protected
lockPostAdapt_Dune::ALU3dGrid< dim, dimworld, elType, Comm >protected
LvlInterItWrapperType typedefDune::ALU3dGrid< dim, dimworld, elType, Comm >
macroGridView() constDune::ALU3dGrid< dim, dimworld, elType, Comm >inline
macroGridView() constDune::ALU3dGrid< dim, dimworld, elType, Comm >inline
MacroGridView typedefDune::ALU3dGrid< dim, dimworld, elType, Comm >
macroView() constDune::ALU3dGrid< dim, dimworld, elType, Comm >inline
macroView() constDune::ALU3dGrid< dim, dimworld, elType, Comm >inline
makeGeometries()Dune::ALU3dGrid< dim, dimworld, elType, Comm >protected
mark(int refCount, const typename Traits::template Codim< 0 >::Entity &e)Dune::ALU3dGrid< dim, dimworld, elType, Comm >inline
maxLevel() constDune::ALU3dGrid< dim, dimworld, elType, Comm >inline
maxlevel_Dune::ALU3dGrid< dim, dimworld, elType, Comm >protected
maxThreads()Dune::ALU3dGrid< dim, dimworld, elType, Comm >inlinestatic
MPICommunicatorType typedefDune::ALU3dGrid< dim, dimworld, elType, Comm >
myGrid() constDune::ALU3dGrid< dim, dimworld, elType, Comm >inline
mygrid_Dune::ALU3dGrid< dim, dimworld, elType, Comm >mutableprotected
name()Dune::ALU3dGrid< dim, dimworld, elType, Comm >inlinestatic
newElementsChunk_ enum valueDune::ALU3dGrid< dim, dimworld, elType, Comm >protected
nlinks() constDune::ALU3dGrid< dim, dimworld, elType, Comm >inline
numberOfGeomTypes enum valueDune::ALU3dGrid< dim, dimworld, elType, Comm >protected
numBoundarySegments() constDune::ALU3dGrid< dim, dimworld, elType, Comm >
ObjectStreamType typedefDune::ALU3dGrid< dim, dimworld, elType, Comm >
operator=(const ThisType &)Dune::ALU3dGrid< dim, dimworld, elType, Comm >protected
OutStreamType typedefDune::ALU3dGrid< dim, dimworld, elType, Comm >
overlapSize(int level, int codim) constDune::ALU3dGrid< dim, dimworld, elType, Comm >inline
overlapSize(int codim) constDune::ALU3dGrid< dim, dimworld, elType, Comm >inline
postAdapt()Dune::ALU3dGrid< dim, dimworld, elType, Comm >
preAdapt()Dune::ALU3dGrid< dim, dimworld, elType, Comm >
recalcGlobalSize()Dune::ALU3dGrid< dim, dimworld, elType, Comm >protected
referenceElement()Dune::ALU3dGrid< dim, dimworld, elType, Comm >inlinestatic
ReferenceElementType typedefDune::ALU3dGrid< dim, dimworld, elType, Comm >
refineEstimate_ enum valueDune::ALU3dGrid< dim, dimworld, elType, Comm >protected
refineMarked_Dune::ALU3dGrid< dim, dimworld, elType, Comm >mutableprotected
refinementType_Dune::ALU3dGrid< dim, dimworld, elType, Comm >protected
refineStepsForHalf enum valueDune::ALU3dGrid< dim, dimworld, elType, Comm >
repartition(LBDestinations &destinations)Dune::ALU3dGrid< dim, dimworld, elType, Comm >inline
repartition(LBDestinations &destinations, CommDataHandleIF< DataHandleImpl, Data > &dataHandleIF)Dune::ALU3dGrid< dim, dimworld, elType, Comm >inline
restore(std::istream &)Dune::ALU3dGrid< dim, dimworld, elType, Comm >
size(int level, int cd) constDune::ALU3dGrid< dim, dimworld, elType, Comm >
size(int codim) constDune::ALU3dGrid< dim, dimworld, elType, Comm >
size(int level, GeometryType type) constDune::ALU3dGrid< dim, dimworld, elType, Comm >
size(GeometryType type) constDune::ALU3dGrid< dim, dimworld, elType, Comm >
sizeCache_Dune::ALU3dGrid< dim, dimworld, elType, Comm >protected
SizeCacheType typedefDune::ALU3dGrid< dim, dimworld, elType, Comm >protected
thread()Dune::ALU3dGrid< dim, dimworld, elType, Comm >inlinestatic
Traits typedefDune::ALU3dGrid< dim, dimworld, elType, Comm >
twists(GeometryType type) constDune::ALU3dGrid< dim, dimworld, elType, Comm >inline
updateStatus()Dune::ALU3dGrid< dim, dimworld, elType, Comm >
vertexList_Dune::ALU3dGrid< dim, dimworld, elType, Comm >mutableprotected
VertexListType typedefDune::ALU3dGrid< dim, dimworld, elType, Comm >protected
vertexProjection()Dune::ALU3dGrid< dim, dimworld, elType, Comm >inline
vertexProjection_Dune::ALU3dGrid< dim, dimworld, elType, Comm >protected
writeMacroGrid(const std::string path, const std::string filename, const ALU3DSPACE MacroFileHeader::Format format=ALU3DSPACE MacroFileHeader::defaultFormat) constDune::ALU3dGrid< dim, dimworld, elType, Comm >inline
~ALU3dGrid()Dune::ALU3dGrid< dim, dimworld, elType, Comm >virtual